Blocksworld was a 3D sandbox game developed by Boldai & published by Linden Labs for mobile devices & later desktop devices. Its primary focus was that players could create worlds and create anything their heart desired, ranging from walking robots, to art showcases, and stories. Players could Program blocks in order to do anything, ranging from pressing on a block to make it turn a different color, to making working cars & mechs. As a result, Blocksworld largely disassociated itself with being a Minecraft clone: establishing itself as a unique take on the sandbox genre that allowed for people to make anything from simplistic blog worlds to massive art showcases.
The game was initially developed under Boldai under the codename Creative Builder, with a beta being released in 2012. Boldai was acquired by Linden Labs in 2013, and the game was released for iPhones and iPads on July 26, 2013, with the game later being ported to Steam on September 25th, 2017 with less features but improved graphics. The game received numerous updates, most notably Sets, which added new action blocks, programmable actions, etc. to the game. These sets, as well as special blocks, surprise boxes & content from a UGC shop could be purchased using the game's in game currency; Coins. Coins could be earned through people playing your worlds & liking them, getting revenue off of people buying your models, or by purchasing them for real life money.
Blocksworld had a strong social platform; with many users often collaborating together or making worlds purely to chat to each-other. While players could create worlds that were largely a sandbox, players could also create cinematic experiences, with fixed camera movements, cinematic effects, & animated characters, known commonly as Blocksters. The game often held community-made challenges, encouraging users to create worlds based on a theme, though the last of these were held in 2017. After 2017, Linden Labs ceased to update Sets and Challenges, resulting in little content being added for the game except for the occasional server patch & small scale moderation to ensure the game wouldn't be plagued by adult content. Also during this time, Linden Labs lost the right to use My Little Pony & Transformers sets in their game, resulting in many players leaving, with this being considered the straw that broke the camel's back.
In order to combat Blocksworld's dwindling revenue & popularity, Linden Labs began implementing updates that turned Blocksworld into a largely pay to play game, with many features that were otherwise perfectly unlimited now having features, and as a result Blocksworld largely stagnated even more. Daily world and model limits resulted in the Blocksworld community largely growing tired of Linden; as by the time these updates were added, Blocksworld had largely been turned into a social game with little actual games or content, with most worlds being simple chats or responses to other players. With a limit being added to how much content they could make per day without being forced to pay to make it, many content creators left Blocksworld.
Due to further decreased interest & revenue due to a large portion of the Blocksworld community leaving, Linden Labs laid off Leslie; a Linden employee noted for being responsible for keeping Blocksworld up and running. With Leslie "fired", the game was largely open to both hackers & server crashes, inevitably resulting in its downfall. The infamous Error 505/503 resulted in players being unable to log into the PC version, with mobile devices fundamentally being unable to play the game as well. Without Leslie being able to fix this, the game largely fell into a state of disrepair, and although the game was later fixed, on June 17th, 2020, the game was silently removed from Steam and the App Store, less than a month away from its 7 year anniversary.
A modification for the game, titled Exdilin, was published by Zen1th in late 2019, allowing players to access a secondary server which would allow for the game to function again, however this is only widely available for PC, and not mobile devices yet. Moreover, beta testing for the secondary server on iOS has begun and shows promising signs for its potential widespread implementation.
Boldai is a middleware company with a mission to advance the state of artificial intelligence in computer games towards the level of a human actor. It was acquired by Linden Labs in 2013.
Founded in 1999 and headquartered in San Francisco, LindenLab makes shared creative spaces that inspire and empower users to explore and share their creativity with others.
In 2003, the company released Second Life , the pioneering virtual world filled by the unique creations of its users, who can build anything they can imagine, socialize with others from around the world, and share or sell their creations in a thriving real-money marketplace.
Finally, LindenLab acquires Blocksworld in 2013 and help to the development and worldwide exportation of the game.
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As of September 16, 2020, Blocksworld is no longer supported by Linden Lab.