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⚫ | Tags are applyed to certain objects, and are used to control how [[Blockster]]s and [[Action Blocks]] react to them. For example, blocksters and [[Leg Piece|leg pieces]] will chase or avoid blocks with a certain tag, and may explode if bumped by it. Lasers can also have tags, and blocks can be set to react to different tagged lasers. |
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⚫ | Tags are applyed to certain objects, and are used to control how [[Blockster]]s and [[Action Blocks]] react to them. For example, blocksters and [[Leg Piece|leg pieces]] will chase or avoid blocks with a certain tag, and may explode if bumped by it. Lasers can also have tags, and blocks can be set to react to different tagged lasers. |
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− | [[Category:Jknjh]] |
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− | [[Category: |
+ | [[Category:Scripting]] |
− | [[Category:V sfd]] |
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− | [[Category:D]] |
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− | [[Category:F]] |
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− | [[Category:Sf]] |
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− | [[Category:Ff]] |
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− | [[Category:Fs]] |
Revision as of 20:28, 10 November 2019
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Tags are applyed to certain objects, and are used to control how Blocksters and Action Blocks react to them. For example, blocksters and leg pieces will chase or avoid blocks with a certain tag, and may explode if bumped by it. Lasers can also have tags, and blocks can be set to react to different tagged lasers.